General Thrusk

General of the armies of the Free City of Raven, this half-orc is intelligent and strategically brilliant

Description:

General Thrusk, Male half-orc Fgr7/Warmaster9, CR 16

AC 25 (+10 armour, +5 magical items), touch 13, flat-footed 25
Speed 30ft
Hp 16d10 + 16 (126hp)
Base Atk: +16/+11/+6/+1
Attack: +24 melee +4 flaming greatsword (2d6 + 6 + 1d6 fire 17-20/x2)
Full attack: +24/+19/+14/+9 melee +4 flaming greatsword (2d6 + 6 + 1d6 fire 17-20/x2)
Special Qualities: Darkvision 60ft, Orc Blood, Brotherhood, Battlecry, Direct Troops, Hard March, Battle Standard, Die For Your Country, Castle
Special Attacks: None
Saves: Fort +12, Will +9, Ref +5
Abilities: Str 18, Dex 10, Con 12, Int 18, Wis 18, Cha 14

Feats and Skills: Weapon Focus (greatsword), Weapons Specialisation (greatsword), Leadership, Improved Critical (greatsword), Power Attack, Cleave, Great Cleave, Eyes In The Back of Your Head, Power Critical (greatsword). Bluff + 21, Climb +23, Diplomacy +21, Intimidate +21, Jump +23, Ride +19, Sense Motive +21, Spot +9.

Languages spoken: Common, Orc, Elven, Dwarven, Draconic, Giant.

Possessions: +4 flaming greatsword, +3 mithril full plate of command, ring of protection +3, amulet of natural armour +2, rod of enemy detection

Notes:
Power Critical: +4 on roll to confirm critical.
Brotherhood: +4 compentence bonus on Charisma checks against other warmasters
Battlecry: +1 morale bonus on attack and damage rolls for allies within 30ft for 2 rounds (9/day)
Direct Troops: Bestow +2 competence bonus on either attack or skill checks to all allies within 30 ft
Rally Troops: Grant allies within 30 feet a second saving throw against _charm _and _fear _effects. Even if they fail, allies within 30 feet have their _fear _rating lowered by one grade.
Hard March: +4 morale bonus to all allies to Consitution checks against any task requiring extended exertion.
Battle Standard: Increases range of Battlecry, Direct Troops and Rally Troops to 60 feet as long as the warmaster holds his standard aloft. The loss or capture of the standard causes -1 penalty to all allies within 60ft on attack and damage rolls.
Die For Your Country: Troops within 30 feet fight without penalty until they reach -10 hit points.

Armour of command grants +4 competence bonus on Charisma checks. All allies within 30 feet gain +2 morale bonus on Will Saves.

Bio:

Born to a family of half-orc shopkeepers deep in the Docks of Raven, the boy Thrusk was aware from a young age that he was different from the other half-orcs in the area. Though he was strong and tough, he was also intelligent. The kindly priest of Pelor who taught the young dockrats the basics of reading, writing and arithmetic was impressed by the boy’s ability, and tried to persuade his parents to let him attend one of the larger, better equipped schools in Raven.

Thrusk’s parents were impressed by the priest’s words, but reality intruded. The family could not afford to have their son leave home and withdraw his free labour, let alone pay for him to attend one of the city schools. Frustrated by this, the priest spent years teaching Thrusk all he could, spending hours in Thrusk’s parents’ shop, teaching the boy between customers.

Finally, aged fifteen, Thrusk could bear the drudgery of his life no more. Faced with a future of serving customers and turning a meager profit, he enlisted in the Army of the Free City of Raven. He lied about his age to the recuiting officer, who was not about to argue with an individual who was fifteen inches taller than he was. As a volunteer, Thrusk was, as a matter of protocol, permitted to take the officer’s examinations.

Initially the examinations board believed there had been a mistake, then that there had been foul play. For surely, they said, this half-orc could not be so… brilliant! They called him in for interviews, and found the half-orc to be well-spoken, literate and intelligent, with an impressive grasp of theorectical strategy. Reluctant but bound by their own rules, the board promoted Thrusk to Lieutenant and gave him command of a small squad of soliders. Thrusk’s squad was part of a larger force sent to rout a large goblinoid raiding force that were attacking towns down the Raven River.

The larger force, under the command of a Major Omara, engaged the main goblinoid force in the Battle of Koben Ridge. Prior to the battle, Thrusk’s platoon was sent of a reconnisance mission. Cut off from the main body of the army by the battle, Thrusk and his men were able to attack and rout a numerically superior hobgoblin company through a combination of psychological warfare and guerilla tactics. The collapse of this company allowed a group of besieged troops to rally with Thrusk’s men. With his larger, nearly company-sized force, Thrusk was able to capture goblinoid seige weaponry and their southern command post. These victories, carried out over two days before he could make contact with his commander, made Thrusk’s reputation. Reports of the battle credit his force with two hundred and seventeen goblinoid killed, forty three captured, and about one hundred wounded and forced to withdraw. His force lost only eighteen men killed and sixty wounded. He was a hero.

Recognising the disadvantages of his appearance, now-Captain Thrusk made an effort to counteract them. He made sure to always be freshly shaved, his armour always gleamed, and his men were always an impressive example of proper military discipline.

However, all-out war came upon Raven, when the [[Arcane Army]] of the dark mage Sibilyn marched on the Free City. Thrusk’s company was in the first battalion to make contact with the Arcane Army, and his was the only one to regain the walls of Raven. Rallying forces around him, Thrusk’s men made a valiant effort to slow the progress of Sibilyn’s minions, and his efforts are credited with providing enough time for the adventuring party known as the Lion’s Paw to arrive with heavy reinforcements.

Following the war, the need to promote effective officers to fill the newly-created gaps in the command structure meant that Thrusk was promoted again. As Lieutenant Colonel Thrusk, he was placed in command of restoring the defences of Raven and rebuilding the army. His aggressive approach to recruitment and even more aggressive defence of his men in the face of government interference made him a hero to his men.

In an effort to break the cult of personality that was forming around this worryingly charasmatic half-orc, his senior officers had him promoted to full Colonel and sent him to the College of War in [[Merro]]. The College of War has always been well known for its… competitive examination procedure, and foreigners usually received the harshest side of the College’s mostly Imperial students and faculty.

However, in the hard, disciplined environment of the College, Thrusk thrived. Half-orcs were and are much less common in the Empire than they are in Raven, and Thrusk was subjected to the kind of unthinking prejudice that had mostly ended in Raven. He was required to prove himself over and over again, the Imperial trainers informing him in no uncertain terms that “the barbarian north can call you Grand High Super Marshall of All Soldiers Everywhere, but that means nothing in the Empire.”

His performance, however, was exemplary, and he was lauded by the trainers as a paragon of martial skill. Granted the title of Warmaster, he returned to Raven to take his place as General of the Army of the Free City.

General Thrusk

Return of Evil Merlin