Return of Evil

Icy Exploraton

Adveture hooks for everyone!

With a contract from the Palace of the Grand Sultan of All the Efreet, the party travelled to the Elemental Subplane of Cold, a place between the Plane of Air and the Plane of Water. Their goal was to retrieve an item, a chaos diamond, from a frost giant named Gungir.

The party used the Chamber of the Planes to access the Subplane, emerging once again in a small room containing only the planar travel pad and a flight of stairs. The stairs ended in a wide, icy valley. Exploring down the valley, the adventurers found a small mining encampment. Enquiring of the orcs, ogres and humans that inhabited it, they were given directions to the frost giant’s hall. Learning of the heroes’ intent to defeat the frost giant, one of the master crasftmen of the encampment gave each of the heroes a magical item of his own devising: boots of winterkind, magical boots that allow the wearer to ignore the biting icy cold that is such an inherent part of the Subplane.

Following the directions of the townsfolk, the party found the hall of the frost giant jarl Gungir, a cleric of Thrym. Gungir believed he had been chosen by Thrym to restore the frost giants to their rightful ascendancy.

The party, rather than attempt a frontal assault, announced themselves to the doorguard and requested an audience with the mighty jarl. Impressed by their respectful attitude, the jarl consented to an audience. Once in his throne room,the party claimed to have overheard another group of adventurers accepting a contract to retrieve the chaos diamond, and, being impressed and approving of Gungir’s mission, determined to beat the others to Gungir’s castle to warn him of the approaching threat.

Grateful for their assistance and failing to detect their subterfuge, Gungir appointed the party as part of his guarding force.

The next morning, their plans carefully laid, the shapeshifting druid snuck out of the base thanks to a potion of invisibility, transformed himself into a dark elf, and proceeded to insult the jarl in a loud and obnoxious manner. Enraged by the arrogance of this underground rodent, Gungir insisted on executing the impertinent miscreant himself. While his devoted frost giant acolytes obeyed, the remaining members of the party pursued the frost giant, claiming to be assisting him.

As soon as the frost giant was upon their druidly comrade, the party launched a surprise attack from the rear. Scythe, the half-elven monk, was able to grab the giant’s boot as he ran, causing him to fall heavily onto the snowy ground. As he tried to rise, the other members of the party proceeded to attack. Seeing this treachery, the frost giant guards started charging across the intervening wasteland.

Gungir, surprised and alone, was no match for the co-ordinated assault tactics of the group, and fell quickly under a rain of blows and arrows. Grabbing his bag and looting the more accessible items about his person, the party climbed aboard the now gryphon-shaped druid and flew back to the planar gate.

On returning to the material plane to seek magical protection before their next journey to the Elemental PLane of Fire, the party examined the bag: it contained, as well as the chaos diamond, a parchment, on which was written an encoded message…

To be continued…

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Merlin

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